Сравнительная таблица
|
Xbox |
|
Sony PlayStation 2 |
|
Nintendo GameCube |
|
CPU |
733 MHz |
294.912 MHz |
405MHz Power PC |
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Graphics Processor |
250Mhz custom-designed chip, developed by Microsoft and nVidia |
147.456MHz |
202.5 MHz Custom chip "Flipper" |
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Total Memory |
64MB |
32MB |
43MB |
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Memory Bandwidth |
6.4GB/sec |
3.2 GB/sec |
3.2GB/sec |
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Polygon Performance |
125 M/sec |
66 M/sec |
6-12 M/sec |
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Simultaneous Textures |
4 |
1 |
N/A |
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Pixel Fill Rate - No texture |
4.0 G/Sec |
2.4 G/Sec |
N/A |
|||
Pixel Fill Rate - 1 Textures |
4.0 G/Sec |
1.2 G/Sec |
N/A |
|||
Pixel Fill Rate - 2 Textures |
4.0 G/Sec |
0.6 G/Sec |
N/A |
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Compressed Textures |
Yes (6:1) |
No |
ST3C compressed textures (6:1). |
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Storage Medium |
2-5x DVD, Hard disk 8GB, 8MB Memory card |
4x DVD, 8MB Memory card |
Propriety 1.5GB disc, Digicard - Ѕ Megabyte |
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I/O |
Game controller
x4 |
Game controller
x2 |
Game contoller x4 |
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Audio Channels |
256 |
48 |
64 |
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3D Audio Support in Hardware |
Yes (64 3D channels) |
No |
N/A |
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MIDI+DLS Support |
Yes |
Yes |
N/A |
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Hardware audio filtering and EQ |
Yes |
No |
N/A |
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Broadband enabled |
Yes |
Future Upgrade |
Optional |
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DVD Movie playback |
Remote control accessory required |
Yes |
No |
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HDTV Movie support |
Yes |
Yes |
No |
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HDTV Game support |
Yes |
No |
N/A |
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Maximum resolution |
1920x1080 |
1280X1024 |
N/A |
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Maximum resolution (2 x 32bpp frame buffers + Z) |
1920x1080 |
640x480 |
N/A |
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US Launch Date |
Fall 2001 |
October 2000 |
October 2001 |
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